Isla Monstruo, To cave or not to cave?
When last we left
our intrepid adventurers, they came to a break in the foliage where a small
cave opened on the face of a hill at a clearing’s center. The ground was baron and devoid of feature
save the charred trunk of an ancient tree carved into a totem pole near the
cave’s mouth. More of that angular
writing covered the pole. Bits of bone
and hide broke up the writing as if someone used them as punctuation …and now…
The group searches the area for clues as
to what might be going on. They find
small humanoid tracks in and around the cave mouth. While they are discussing what to do, a velociraptor
charges out of the jungle. A cart sized
beaver with red eyes follows the predator into the clearing where it jumps on
the lizard and beets it to death while the stunned group watches. The dire rodent stands on the carcass of its
latest conquest, beets its chest, and howls to the open sky in primal victory.
As it finishes its celebration, it looks
down and locks gazes with Tanner. It
experiences a moment of perfect understanding.
They both have tales, they both will conquer all that they survey, and
together they will consume their way until the island is baron! Tanner is not clear on the details but the
beaver seems to feel it has found a kindred spirit. The druid reaches out and names is animal
companion Teddy…and then they were four.
Tanner and Yuri discuss what to do next
while Warren hops into the cave followed closely by Teddy. Warren calls into the dark “I love your
pole!” and starts to move deeper into the tunnel. Teddy moves behind him, pushing the halfling
to go faster while making a “ooog, ooog” sound.
The other two don’t want to be left behind and follow their
companions. Tanner shape shifts into a grizzly
bear and Yuri uses a light spell to turn his hat into a giant mood ring to
light his way. He says it was on purpose…but…
Warren leads the group farther and
farther down into the ground. The walls
are covered in more of the strange angular writing which Yuri can almost
identify…it had something to do with dragons…Warren remembers one of his clan’s
encounters and identifies kobolds as the probable inhabitants. Their conversation is interrupted as an arrow
with a note in Kobold (which they cannot read) blasts into the wall beside
them.
Warren assumes this is a good thing and
advances further into the tunnel with Teddy’s occasional encouragement. More message carrying arrows punctuate their
progress until a high squeaky voice calls out from the shadows.
“Guato
Scout say go back!”
A
lively conversation follows in which the group introduces themselves to Guato
Scout, a kobold whose name is simply a combination of his job and clan. Guato Scout stands before them as a three-and-a-half-foot
tall gray brown scaled humanoid with a loincloth and short bow. After they begin talking, he laces his
fingers over his head and rhythmically thrusts his pelvis at them in a circular
motion. They have to clarify that Teddy
and the transformed Tanner are “not food” while negotiating to be taken back to
his home. Guato Scout agrees to guide
them back, get them an audience with his clan leaders, and introduce them as
possible mercenaries after Yuri seals the deal by using a spell to levitate his
dagger in a failed intimidation check. Guato
Scout just has to have the fly sharp.
They settle on the price of a single favor owed him and the magic flying
pointy in payment.
Once the kobold is done fondling his new
weapon, he leads the group to a room with five tunnels. One larger one on the left goes steeply down
and shows less signs of recent travel.
The one in the center extends further on the path they have been
traveling. Of the three on the right,
one goes right and down, one goes right and up, and the other goes straight
back into the earth. Yuri casts detect
magic and finds a magical aura around the right tunnel that goes down. Guato Scout says that the great shaman put
the spell there in case “they came.” It
is unclear what the little creature is talking about but they decide to follow
him down the center path anyway.
Guato Scout leads the group past several
traps to the mouth of a huge cavern.
Within lies a kobold town thriving with thousands of the lizard creatures. The various buildings are made from a fusion
of bone, wood, and dob. Some of the
better constructed homes have been built around stalagmites. The residents seem to be using the
projections’ vertical faces to grow moss and lichen gardens. Their guide shoots an arrow at a hanging
arrangement of hundreds of bone wind chimes suspended from a blackwood gibbet. A single chime rings followed by the sound of
movement from just outside the tunnel entrance.
A deep voice bids the scout and company enter…slowly.
The group enters the cavern and is
surrounded by a platoon of kobold guards and their commander, a muscular female
with her top two head spikes painted red.
They are held at spear-point until an even larger kobold arrives.
Noble shaman, as the leader is called,
speaks clearly with none of the pelvic thrusting his subordinates display. He is polite if brusque, seeming not to care
about the strange party in his city. It
turns out that the Guato clan is feuding with the nearby Torgar clan. Noble shaman commands his people while his
chief is making war down different tunnels.
After Guato Scout speaks for the group, the shaman offers them a quest
in a very off-hand manner.
“Go
to our enemies the Torgar clan. Wreck
their shit, bring me back something of interest, and I will contract with
you. Don’t come back if you can’t
impress me.”
Yuri tries to negotiate a better deal by
insinuating that someone is hunting the clan’s beloved spirit animals, the t-rex
or the “near-kin” as the kobolds call them.
Unfortunately, the vicious creatures do not believe that anything could
threaten their precious near-kin---which based on the group’s experience might
be true. While this is going on, the
group notices that the shaman is conducting the pelvic thrusting of the nearby
clan members as if in an orchestra.
Previously, the aggressive gyrations seemed like a strange dominance
display but upon further observation, the lower the status of the clan member,
the more frequently the paroxysm takes over.
Guato Scout looks pained as his body air-thrusts for all it is
worth—clearly not enjoying the experience.
Disturbed, they agree and are about to
leave when Guato Scout masters himself for a moment.
“Noble
Shaman! I—go—with—them—right—of—trial!”
He
turns to the group
“I—cash—marker.”
--after
which he returns to his spastic movement.
“Guato
Scout, I am surprised but yes, go and choose your death as is your right.”
Noble
Shaman waves the group away, clearly not caring where they go as long as it is
out of the city.
The group retreats back to the
five-tunnel room where Guato Scout explains they have a choice. They can travel down the magickly warded
tunnel and assault the Torgar head-on.
This route is direct but likely to generate heavy resistance. The left-most tunnel leads to a possible secret
entrance into the Torgar’s rear but comes with significant risk. It seems there is a large undead presence
which could cut their venture short. Yuri
and Tanner quiz Guato scout at length about the Torgar and the Guato
clans. It seems the pelvic thrusting is
the Guato clan’s blood curse and the method by which they distinguish between
themselves and other Kobolds. The higher
a Guato kobold’s rank, the more control they have over the twitch and the more power
they have over others to manifest the behavior.
Yuri works out an agreement with their guide where he will teach him
magic and help him take Noble Shaman’s place, after which he will give the
group preferential treatment. They discuss
their options at length before deciding what comes next.
What will they do?
Find out next time
on the next session of isla monstruo.
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