Isla Monstruo, Shock and Awe
When last we left
our intrepid adventurers, Tanner and Teddy had rushed forward and drop kicked
the kobold commander onto the causeway right in front of the oncoming turtle
crocks. That effort ended Tanner’s shapeshift
returning him to his usual diminutive size.
The commander looked back toward his foes, flipped them the bird, and
slipped into the water. The group was
left in the middle of an unhappy crowd with at least two turtle crocks charging
right for them…and now…
Yuri is beginning to sober up and
it sucks! He convinces his companions to
retreat *cough* advance further into the island. Well, he convinces all but Warren who
delivers his trademark pelvic thrusting taunt to the turtle crocks. Guato Scout is beginning to think Warren is
part of a lost Guato clan blood line with how often the barbarian is
air-thrusting. The group moves on to the
next causeway where they encounter their first real resistance. Several kobolds are zipping toward them on wheeled
planks. Some, presumably guards, wear
leather armor covered in razor blades.
Their planks sport triangular barbed rams mounted like fixed
lances. The other kobolds look like
nobles and have no obvious weapons.
Warren does his usual taunt to great effect. The guards take the lead and are about to
charge the group when Teddy swells his chest and roars a primal challenge…or
that was the plan. He actually scares
off the onrushing kobolds who execute tight turns and vanish ahead of the
group’s advance.
Now clear, the group moves on to
the island.
The
four-acre expanse is completely covered by rock and water features breaking up herb
gardens, bonsai trees, and meditation circles.
It looks like they have had some good luck after all. Two of the turtle crocks can be seen on the
first island, blitzed out of their minds.
The locals are using them as furniture.
The other four have been engaged by local guards but it is clear the
turtle crocks have the upper hand in this confrontation. Broken kobolds and splintered wheel-boards
are flying everywhere.
The
group decides to keep heading deeper into the island-city state. Rather than get bogged down in the island’s
maze-like paths, they charge cross-country making directly for the other side, Teddy
grabbing fresh greens and snacking as they go.
Half way across the island, they encounter an ambush force.
Thirty or so kobolds with bladed
leather armor and wheeled ram planks have lined up in two ranks around the far
side of a smooth stone depression. Some
of the kobolds’ planks are bent up in the front keeping them upright. These kobolds have paired hand weapons which
they flourish in anticipation of the upcoming battle. The kobolds have planned well. They are primed to savage the group if they
spread out or flank them if they pull left or right. A brutal fight follows. Yuri uses magic missile to obliterate a
warrior. Warren taunts the enemy,
because of course he does, and charges left where he delivers a rising sword
swing paired with a pelvic thrust to split a kobold and board in half length
wise. Gore fountains everyone in a
ten-foot radius. Tanner shifts into a
dire beaver forming his version of the wonder twins with Teddy. They charge forward stomping kobolds while
Guato Scout shouts profanity at the enemy while raining arrows at their
lines. It isn’t all one-sided. The kobolds have an unusual combat
style. They zip around lacerating their opponents
with their blade armor as they pass.
Warren and Tanner are lightly wounded in the exchange. The group breaks free and runs to the
island’s far edge where they encounter yet another problem.
While two of the turtle crocks
followed the group from behind, the remaining two swam around the island in a
perfect pincer movement. Now they are
waiting off shore to either side of the upcoming causeway ready to hit the
group no matter which direction they go.
Yuri convinces the group to take a hard left around their island’s
rim. The edge is formed from a smooth
gently sloping stone ramp that is perfectly uniform as far as the eye can
see. This plan has them curving back the
way they came but avoids three of the four giant amphibians.
A running battle follows as the
group tries to out-pace the incoming turtle crock. Worse, they can hear their original two pursuers
following, all be it at a distance.
Tanner turns into a porcupine and projects a storm of quills at their
enemy. This draws the first blood
they’ve been able to manage. Guato Scout
helps with his bow but the monster isn’t dissuaded. Warren meets it at the water’s edge after
yet-another-taunt. He leaps into the
beast’s mouth to deliver a killing blow through the roof of its mouth into its
brain. As he does this, the creature’s
jaws snap shut on its halfling executioner in its death throws. It rolls into the water, pitting Warren
against his mortal enemy, a good washing.
A confused battle follows as Yuri
does his best to avoid direct combat while staying close enough to keep several
light spells active—enough so his friends can help Warren and fend off their
amphibious foe. Warren is not able to
force his way out of the crock’s mouth but finally remembers his adventuring
kit. He retrieves a hatchet and cuts his
way free. His head breaks the surface
just long enough to desperately grab a breath of clean air when he feels
something pulling him back under.
Another turtle crock has his pants in its mouth and seems dedicated to
drowning him. Meanwhile, the wonder
twins dive in and out of the water several times as Yuri is forced to renew
their light by floating his hat on the surface.
They finally believe they’ve found the body of Warren’s foe only to find
they’ve found a second very-much living turtle crock instead. Tanner has his hands full convincing Teddy to
not mindlessly face their amphibious foe in single combat and to let Yuri’s hat
go—the dire beaver has taken a liking to the accessory. Warren cuts himself free of his pants while
everyone gathers on the beach. Teddy and
Tanner manage to get back on shore just as Torgar guards engage their previous opponent
in the water. Here it becomes clear the
little folk are optimized for marine movement and combat. The huge turtle crock is no match for a swarm
of marine adapted kobolds defending their own territory.
The group is confronted with
one-last crock between them and the now abandoned causeway. With one final push, they fell the beast as
Tanner cycles through several shapeshifts, finishing with a spectacular
decapitation from Warren’s sword—pants less but deadly. The group is wounded and low on resources but
the causeway is clear to the fourth island.
What will they do?
Find out next time
on the next session of isla monstruo.
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